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Game Design

The creation of computer games involves science, technology, and art.

With UMass Dartmouth's concentration in game design, you'll explore a variety of software technologies relevant to games including programming languages, scripting languages, networks, simulation engines, and multimedia design systems.

Your coursework will address the underlying scientific concepts from computer science and related fields:

  • simulation and modeling
  • graphics
  • artificial intelligence
  • real-time processing
  • game theory

Faculty in the Computer & Information Science department will introduce you to the art and design principles required to develop usable and engaging games, including software engineering, human/computer interaction, and thematic structure. Graphic design, choreography, music/sound effects, and game aesthetics are also explored. You'll learn how to create the components that facilitate:

  • game detection
  • human-computer interaction
  • network framework
  • artificial intelligence waypoint systems

Ultimately, you'll be ready to unite all that you've learned into one eloquent package: a computer game. You will be prepared for a promising career in the computer game design industry.

For the concentration in game design, you'll complete 29 to 31 credits.

Student success

Matt Mrazik
Matt Mrazik '20: Concentrating on game design

Matt's game for visually impaired individuals highlights a novel approach to accessibility in game development

International (F-1) students who receive science, technology, engineering, and mathematics (STEM) degrees may be eligible to apply for a 24-month extension of their post-completion optional practical training (OPT). To learn about the eligibility criteria and detailed steps to apply, please review the International Student & Scholar Center (ISSC) OPT page and USCIS resources. F-1 students must consult with the ISSC to apply for STEM OPT.

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