faculty
Firas Khatib, PhD
Associate Professor
Computer & Information Science
Contact
508-999-8265
508-999-9144
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Dion 307A
Education
2008 | University of California Santa Cruz, CA | PhD in Bioinformatics |
2001 | University of California Berkeley, CA | BA in Applied Mathematics |
Teaching
Programs
Programs
- Computer Science BS, BS/MS
- Computer Science Cybersecurity
- Computer Science Graduate Certificate
- Computer Science MS
- Data Science BS, BS/MS
- Data Science Graduate Certificate
- Data Science MS
- Engineering and Applied Science PhD
- Mobile Applications Development
- Software Engineering
Teaching
Courses
Science, technology, and art involved in the creation of computer games. A variety of software technologies relevant to games including programming languages, scripting languages, networks, simulation engines, and multimedia design systems are discussed along with underlying scientific concepts from computer science and related fields including simulation and modeling, graphics, artificial intelligence, real-time processing, and game theory. The art and design principles for developing usable and engaging games including software engineering, human computer interaction, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics are introduced and compared.
Part II of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of computer science. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers advanced software process issues including software process improvement, and total quality management at the team and enterprise levels
Prerequisites: Completion of three core courses. Development of a detailed, significant project in computer science under the close supervision of a faculty member, perhaps as one member of a student team. This project may be a software implementation, a design effort, or a theoretical or practical written analysis. Project report with optional oral presentation must be evaluated by three faculty members including the project supervisor.
Prerequisite: Completion of three core courses. Research leading to submission of a formal thesis. This course provides a thesis experience, which offers a student the opportunity to work on a comprehensive research topic in the area of computer science in a scientific manner. Topic to be agreed in consultation with a supervisor. A written thesis must be completed in accordance with the rules of the Graduate School and the College of Engineering. Graded A-F.
Prerequisite: Completion of three core courses. Research leading to submission of a formal thesis. This course provides a thesis experience, which offers a student the opportunity to work on a comprehensive research topic in the area of computer science in a scientific manner. Topic to be agreed in consultation with a supervisor. A written thesis must be completed in accordance with the rules of the Graduate School and the College of Engineering. Graded A-F.
A team-based learning experience that gives students the opportunity to synthesize prerequisite course material and to conduct real-world analytics projects using large data sets of diverse types and sources. Students work in independent teams to design, implement, and evaluate an appropriate data integration, analysis, and display system. Oral and written reports and ethical aspects are highlighted.
Research
Research interests
- Bioinformatics
- Citizen Science
- Computational Biology
- Distributed Computing
- Protein Structure Determination/Prediction & Design