faculty
Firas Khatib, PhD
Associate Professor
Computer & Information Science
Education
2008 | University of California Santa Cruz, CA | PhD in Bioinformatics |
2001 | University of California Berkeley, CA | BA in Applied Mathematics |
Teaching
Programs
Programs
- Computer Science BS, BS/MS
- Computer Science Cybersecurity
- Computer Science Graduate Certificate
- Computer Science MS
- Data Science BS, BS/MS
- Data Science Graduate Certificate
- Data Science MS
- Engineering and Applied Science PhD
- Mobile Applications Development
- Software Engineering
Courses
Introduction to the social, legal, and ethical issues of computing. Topics include how computer use affects social and work relationships and the uses of computers in society. These will be reviewed in the context of risks, privacy and intrusion, computer crime, intellectual property, and professional decision-making. Students analyze scenarios that allow them to view ethical decision-making as a crucial part of understanding the world of computing.
Introduction to the social, legal, and ethical issues of computing. Topics include how computer use affects social and work relationships and the uses of computers in society. These will be reviewed in the context of risks, privacy and intrusion, computer crime, intellectual property, and professional decision-making. Students analyze scenarios that allow them to view ethical decision-making as a crucial part of understanding the world of computing.
Science, technology, and art involved in the creation of computer games. A variety of software technologies relevant to games including programming languages, scripting languages, networks, simulation engines, and multimedia design systems are discussed along with underlying scientific concepts from computer science and related fields including simulation and modeling, graphics, artificial intelligence, real-time processing, and game theory. The art and design principles for developing usable and engaging games including software engineering, human computer interaction, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics are introduced and compared.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Online and Continuing Education Courses
Advanced coverage of computational approaches used in bioinformatics. The course focuses on algorithmic challenges in analyzing molecular sequences, structures, and functions. It covers the following topics: Sequence comparison, assembly and annotation. Phylogenetic analysis. RNA secondary structure. Protein structure comparison, prediction, and docking. Microarrays, clustering, and classification. Genome, Hapmap, SNPs, and phenotypes. Proteomics and protein identification. Determining protein function and metabolic pathways.
Register for this course.
Research
Research interests
- Bioinformatics
- Citizen Science
- Computational Biology
- Distributed Computing
- Protein Structure Determination/Prediction & Design