faculty
Firas Khatib, PhD
Associate Professor
Computer & Information Science
Contact
508-999-8265
508-999-9144
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Dion 307A
Education
2008 | University of California Santa Cruz, CA | PhD in Bioinformatics |
2001 | University of California Berkeley, CA | BA in Applied Mathematics |
Teaching
Programs
Programs
- Computer Science BS, BS/MS
- Computer Science Cybersecurity
- Computer Science Graduate Certificate
- Computer Science MS
- Data Science BS, BS/MS
- Data Science Graduate Certificate
- Data Science MS
- Engineering and Applied Science PhD
- Mobile Applications Development
- Software Engineering
Teaching
Courses
Introduction to the social, legal, and ethical issues of computing. Topics include how computer use affects social and work relationships and the uses of computers in society. These will be reviewed in the context of risks, privacy and intrusion, computer crime, intellectual property, and professional decision-making. Students analyze scenarios that allow them to view ethical decision-making as a crucial part of understanding the world of computing.
Introduction to the social, legal, and ethical issues of computing. Topics include how computer use affects social and work relationships and the uses of computers in society. These will be reviewed in the context of risks, privacy and intrusion, computer crime, intellectual property, and professional decision-making. Students analyze scenarios that allow them to view ethical decision-making as a crucial part of understanding the world of computing.
Science, technology, and art involved in the creation of computer games. A variety of software technologies relevant to games including programming languages, scripting languages, networks, simulation engines, and multimedia design systems are discussed along with underlying scientific concepts from computer science and related fields including simulation and modeling, graphics, artificial intelligence, real-time processing, and game theory. The art and design principles for developing usable and engaging games including software engineering, human computer interaction, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics are introduced and compared.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part I of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of software engineering. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers software engineering models, quality management, risk management, and provides introduction to software processes. Technical, logistical, and social issues associated with software development are addressed.
Part II of two-semester sequence of team development of a software product for a specific customer. This capstone project utilizes and integrates knowledge and skills acquired through study of computer science. Provides hands-on experience with large-scale problem from conception to implementation of the solution. Is conducted in a framework of well-defined low-ceremony software process. The lecture covers advanced software process issues including software process improvement, and total quality management at the team and enterprise levels
Research
Research interests
- Bioinformatics
- Citizen Science
- Computational Biology
- Distributed Computing
- Protein Structure Determination/Prediction & Design