CIS 464: Computer Game Design - spring
Prerequisite: MTH 154 or MTH 152; CIS 280, C or Better
General Education requirement: Natural Science Technology
Science, technology, and art involved in the creation of computer games. A variety of software technologies relevant to games including programming languages, scripting languages, networks, simulation engines, and multimedia design systems are discussed along with underlying scientific concepts from computer science and related fields including simulation and modeling, graphics, artificial intelligence, real-time processing, and game theory. The art and design principles for developing usable and engaging games including software engineering, human computer interaction, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics are introduced and compared.
Class# | Sct | Type | Seats | Units | ||||
---|---|---|---|---|---|---|---|---|
11767 | 01 | Lecture | 40 | 3.00 | ||||
Days | Start | End | ||||||
MON TUE WED THU FRI SAT | 11:00 AM EST | 11:50 AM EST | ||||||
Instructor: Firas Khatib | Class status: O | |||||||
Prerequisite: MTH 154 or MTH 152; CIS 280, C or Better | ||||||||
Enrollment Section | ||||||||
Class instruction mode: In Person |