AXD 347: Visual Design for Games - fall
Prerequisite: AXD 248; AXDA major
Introduction to Digital Games. Visual Design for Games emphasizes the design and production of game assets and documentation. The course includes the creation of concept art, playable and non-playable characters, environments and level design. Students will produce playable prototypes constructed within a game engine.
Class# | Sct | Type | Seats | Units | ||||
---|---|---|---|---|---|---|---|---|
12387 | 01 | Studio | 16 | 3.00 | ||||
Days | Start | End | Location | |||||
MON TUE WED THU FRI SAT | 3:00 PM EST | 5:50 PM EST | Visual & Perf Arts 258 | |||||
Instructor: Michael Rutkowski | Class status: C | |||||||
Prerequisite: AXD 248; AXDA major | ||||||||
Enrollment Section | ||||||||
Class instruction mode: In Person |
Class# | Sct | Type | Seats | Units | ||||
---|---|---|---|---|---|---|---|---|
12695 | 02 | Studio | 16 | 3.00 | ||||
Days | Start | End | Location | |||||
MON TUE WED THU FRI SAT | 2:00 PM EST | 4:45 PM EST | Visual & Perf Arts 263 | |||||
Instructor: Michael Rutkowski | Class status: O | |||||||
Prerequisite: AXD 248; AXDA major | ||||||||
Enrollment Section | ||||||||
Class instruction mode: In Person |